So 1 dps will get a yellow spread marker, 1 dps will get a blue away marker, and 1 dps will get an orange stack marker; as well as the remaining healers or tanks get 1 each. Next up Titan Maximum will cast Rock Throw marking both healers to be gaoled. Combination of previous mechanics where there's a big floor AoE at the mid, and DPS will be attacked with conal AoE. First, you should know that many people run the fights with the same group of 8 players each week, called a static. After the Earthen Anguish and Weight of the World resolves, Titan Max will mark one tank and start casting Megalith. After Stonecrusher Titan will cast Weight of the Land and mark all 8 players with a Pulse of the Land yellow triangle. After Titan does one of the two transformations, he will then cast Crumbling Down and mark 2 players to drop massive boulders.

Hungry not just for food, but for life!! To start off, you need to make sure you have high enough gear to even enter the fights. The first thing you’ll look for is a party labelled [Practice], and the description usually saying what part of the fight they’re practicing. After TItan cleaves the rest of the arena that is not on his row, he will then immediately proceed to cleave his row, so get the heck out of there. It’s common to see a ‘practice from start’ party, but sometimes you’ll see one that says something like ‘2nd flare’ meaning they’re practicing the later part of E2S, where you see the flare mechanic for the second time, or a party might have in the description: ‘black smokers practice’ meaning they’re practicing the last mechanic of E3S. Be wary as well, of the regular weight of the land AoE’s that he places during this. The middle bomb will always go off first in both patterns, so you can always safely plan on going mid after the initial first 5 explode.

Unlock this by doing the quest Yet Another Striking Opportunity. Melee 1 that will get yellow moves left into where the FOURTH AoE went off, The entirety of the party should be safe at this point, assuming the outside players wait as to not run in too early and get clipped by the fifth and final AoE. I'm Banesworth, an avid gamer who loves to think about efficiency, planning, and general geekiness applied to my favourite video games. After the second hit; you will be left with exactly half of the arena: either both front / both back OR both left / both right . Pull him back center and get ready for another Voice of the Land raidwide damage cast.Massive Landslide: Once he finishes casting Voice of the Land he will then turn to a specific direction and cast Landslide. windklinge 4 months ago #7 for clears purely its totally fine right now. That is many words, but the picture will explain better: As SOON he lands he will spawn 5 bomb boulders in an “x” or “+” pattern, then 4 bomb boulders to fill out the remaining spaces. The expectation for these kinds of parties is that you are already competent at the earlier mechanics up to that point. They’re also tuned based on your job so a tank or ‘support’ dps can still defeat the same dummy as a high dps job. Better late than never! Sometimes the Evil Earth’s positioning is nice, sometimes it’s not. If you’re curious about how other people handle a fight on your specific job, there are many, many creators who make PoV videos of their group’s clear, so searching for the encounter + job or role PoV should turn up some results, though these are unlikely to explain the mechanics verbally. Home Final Fantasy XIV Eden's Verse: Furor (Savage) E6S Guide – Final Fantasy XIV Eden's Verse: Furor (Savage) E6S Guide – Final Fantasy XIV Chad February 27, 2020. Right after Magnitude 5.0 he will mark every player with another Pulse of the Land yellow marker, so spread out.Fault Line Example:                                                    Magnitude 5.0 Example: If he casts Earthen Gauntlets; he will equip his rotating rock punchies while marking one tank, one healer, and one dps with a yellow Pulse of the Land marker, and then the rest of the party with and orange Force of the Land marker.

For this first one, a healer will have the 4 tethers, 2.) Remember: Tanks/Healers will be getting orange first time with the melee dps getting yellow, then all dps orange with tank yellow, then back to tanks/healers as orange and melee yellow for the last one. This tankbuster hits 3 times in succession, and applies a physical vuln to whoever it hits (making 2 hits lethal). One thing to note about Force of the Land markers; they require only 2 people to stack to solve, so technically you can have 4 sets of 2 partners across 4 squares, or everyone on one square, it doesn’t matter. Bait ground AoEs in the middle near the straight-line AoE first, 3.) Then finally once he finishes the second set of transformation mechanics, Titan will immediately transition into the second phase. Similar to normal; Titan will turn and pulsing directional markers emanating from one area will appear. One more Earthen Fury cast into the final set of rotating weights of the land + marks mechanic. Or to just chat up your fellow player.

If it is both front / both back: you send the blue marked player to the right/east side of the remaining portion of the arena to safely explode their marker hitting only themselves, If it both left / both right: you send the blue marked player to the south side of the remaining portion of the arena to safely explode their marker hitting only themselves.

There are some really helpful slideshows, documents, and diagrams that have all the information you need. I often see players progging with their static or just helping others out in party finder. Some other really good ones I’ve used have been these fight rotations and timelines by u/Syldris (Syldris Lia of Exodus), which list the order of mechanics and a description of each one. The fight spawns the weights in 4 symmetrical parts of the outside ring, and then one part on the inside like this: It’s ALWAYS:1st – DPS yellow / tank+healer orange2nd – tank+healer yellow / DPS orange3rd – DPS yellow / tank+healer orangeKnowing this, you can split the party into melee and ranged. He will then do what he did in normal mode, and dash to the other side of the arena, knocking players back a distance that is about half of the arena. Trap parties are parties advertised as a higher-experience category than the players in it actually display. Finally Titan will cast a Voice of the Land into Tumults into Voice of the Land into more Tumults into one last Voice of the Land before the final hard enrage cast of Earthen Fury.

The healer should always position on the furthest square, while the tank listens if the yellow marked dps is a melee or not. This tankbuster hits 3 times in succession, and applies a physical vuln to whoever it hits (making 2 hits … FFXIV Eden’s Gate: Sepulture (Savage) Guide Read More » Updated November 22, 2019 By Banesworth Leave a Comment. For the example picture shown; I have the dragoon be the melee 1. It can also be overmelded, though that is expensive and not really worth it late in the raid tier. Speak to the Soft-faced Bloke at Kholusia (23.8, 37.8) and he’ll teleport you to the dummy which you have a set amount of time to defeat.

Check orb pattern, adjust position and make sure pairs won't stack near another pair, 2.) Have the dps that are with each group burn their respective healer’s gaols down, then go back to the boss while making sure to NOT fall down yet.

Requirements: For eight players (2 tanks, 2 healers, 4 DPS) ※The above composition requirement is not imposed upon preformed parties. Eden’s Verse: Fulmination (Savage) is the first of the Eden’s Verse Savage raid tier introduced in 5.2. T/H spread north while DPS stay safe at south, 1.) Aside from the theorycrafting of your rotation, you should also practice it!

Weight of the World will splash and hit all players in a 1 square radius of whichever square the marked player is when the marker detonates, and inflict magical vulnerability up. Titan will then cast raidwide damage called Voice of the Land. If 3 orbs (left of photo) - pairs stand between orbs on the edge, 3.) Right after Titan dashes across and the markers go off; there will be a blue aftershock AoE on the line everyone just got knocked back on, so make sure to move up one square. Oh and the dash is fairly wide, so having the tank with aggro move up back to the same row to meet him will allow the rest of the party to be safe.

Welcome to my FFXIV Raid Guides! If the first 5 bombs are a “+” pattern, you’ll have to go to an intercardinal bomb to be safe.first 5 bombs are a “x” pattern, you’ll have to go to a cardinal bomb to be safe. He will also mark 4 players with an orange stack, 3 players with a yellow spread, and 1 player with a blue splash.

This is the big one.

especially now with free i400 comeing soon. Here’s an example of an old Alphascape V3S macro someone made. It’s recommended that all players aside from the one marked with the blue Weight of the World mark; use their anti-knockbacks (Arm’s length / surecast) here, and designate the blue marker to get knocked back to the right side corner. BUT if the player happens to be in a corner of the map, it will only hit a 2 x 2 area because the radius only extends one square. There are plenty of resources for this, both in text guide and video guide format. Whichever direction he turns is where he will land; which is why it is recommended you pull him back center to better determine his pivot.

To solve this you have the south healer/tank fall to the south platform, and the north healer/tank fall to the north platform and place their marks in the very corner as usual. The [Duty Complete] parties are technically just [Loot] parties with the additional recruitment criteria that you have beaten the fight at least once before. And the remaining tanks/healers with a blue Weight of the World marker. The Extreme Trials (Innocence and Titania) also drop i450 weapons and accessories, and are slightly easier than savage raids if you want to get your feet wet with the format of endgame raiding.

The Pulse of the Land markers will go off before the first Evil Earth AoE, so you should position the party accordingly so both melee and both tanks can try to keep as much uptime as possible, while being ready to correctly dodge either pattern. This means that no 2 players with one of these yellow markers can occupy the same 1 by 1 square of the arena, or else the magic vulns will cause lethal damage. Right after he cleaves the half of the arena that he indicates, he will then cleave the rest of the arena with no indicators. It is not 100% confirmed but it is believed the massive boulders will be triggered to crumble from proximity to Titan. On the flip side, if you are consistently handling every mechanic in the fight and your damage is really good, you may be ready for a clear party even if you haven’t seen the enrage timer, and you can probably stop wasting your time in ‘practice from start’ parties. This makes movement between the 2 raised platforms impossible and requires specific movement for the next set of mechanics. 1.) Big thanks to Foldasaurus Rex and Voxfall Valerie for dealing with my millions of questions ;a; also thank you to Zeppe Monado for the act triggers!Good luck on your clears, and I hope this guide was helpful! Right after the first set of rotating weight AoE’s; Titan Maximum will cast another Dual Earthen Fists and mark 1 player with a blue splash marker. After the Evil Earth and Force of the Land are resolved. Check out this post to see how best to spend these tomestones while prioritizing your weapon. They vary a lot, and you’ll see some different but similar ones. He will then do what he did in normal mode and cast Massive Landslide with no telegraph indicator. What have your experiences been with the Eden savage raids so far? He will then cast Plate Fracture and do a very obvious wind-up animation for one of his arms; call the opposite side for the healers to place their gaols on the waymarkers. Required fields are marked *.



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