Fourteen mana produced. We have instant speed discard. In the face of a lot of D&T and the decks that would accompany its rise I would also strongly consider a plan B in the sideboard. Aether Vial fixes curves in decks which are light on 1-drops and high on 2 - 3 drops. A list of archetypes playing Aether Vial by format in the last 90 days according to our MTG decks database. I won't endorse that as the most competitive solution but I feel it's certainly something to consider if D&T and the decks it brings are very prominent in your local meta. Use Spellskite instead of Kira for that effect! It was mainly there to support Spellstutter Sprite, but with Bitterblossom churning out tokens I think I can drop the muta count. Aether Vial has been played in more than 15834 decks in the last year. They want to leave 1-2 Blue mana open to threaten counter magic and just use whatever other lands they happen to have in order to beat down with more mutavaults. They get much better with other creatures in play due to lord effects or extra layers of disruption. First, have a lot of creatures at low CMC and at the same cost, Fish, hate bears, RDW, CoCo all technically fit here. All emails include an unsubscribe link. They tend to be bad in really fast Aggro decks like Zoo, Infect, and Affinity as Vial does slow down your first two turns. I also think you’re right about Mutavault being too plentiful. It has very little to do with utility lands, enter-the-battlefield effects, blowouts, card advantage or anything else. TEN extra mana. Maybe you remember that Shouta Yasooka took 2nd at the PLAYERS CHAMPIONSHIP with Aether Vial when no one else was playing it? The combo decks probably won't care about it and control runs several ways to control creatures as well. Contact | TappedOut.js Blog Widget, (

Bontu's Last Reckoning is certainly the most efficient, but it is far from the only option. All original content on this page is © 2012-2020 MTGGoldfish, Inc. and may not be used or reproduced without consent. In the late game we can discard unnecessary copies, solving a traditional weakness of discard decks. So getting multiple creatures out in a single turn can be very important. Spirits seems like something that could be considered there, Gruul also seems a safe bet, forgive me for it is late and I can't think of a ton off the top of my head, in the environment that D&T is likely to foster then, board wipes would be a good choice, the question though would be which board wipe?

The Vials are great 1-drops, but are only useful if you draw them during early turns. © 1995-2020 Wizards. If D&T is a concern I would likely consider up to 2 Grand Abolisher however Grand Abolisher doesn't exactly solve any problem inasmuch as it nullifies issues while we address the larger problem. You have to sit on Vial and tick it up instead of just playing a bunch of dudes and attacking. B a l a a m _ _ on Ferngully 3 days ago. Thank you for the comment, I apologize if this is hard to follow, like I have said it is nearly 2 a.m. here and I didn't want to keep you waiting. Aether Vial. They work great at emptying the opponent’s hand out with our other discard spells. Good decks for vials are ones with high creature count 20-30+, a lot of 2 and 3 drops, and creatures that can significantly affect the board when they enter the battlefield at instant speed or disrupt the opponent's plans. It’s hard to kill our Pack Rats and we can trade up or soak up damage through our Mutavault, Ravenous Rats, and Chittering Rats. My personal information may be used for the purposes defined in the privacy policy. It's a mana accelerant for creatures for decks that don't play green. Sideboard lists seem to be extremely flexible, going from Stony Silence to Phyrexian Revoker to attack our acceleration package a ton. Wrong. It also allows for creature-based tricks at instant speed.

Discord Server | The information presented on this site about Magic: The Gathering, both literal and graphical, is copyrighted by Wizards of the Coast. I plan on revisiting this tomorrow (I suppose really later today) and seeing if there is anything else I should say regarding this matchup, if there is I will certainly let you know. Win one of these things, and you never know, you might just end up traveling the world. Blowing them out with [[Kira, the Great Glass Spinner]]. Vial is awful in midrange and control as its a terrible topdeck. The other 2 drops in their deck (pre-board) are Leonin Arbiter and Thalia, Guardian of Thraben, if they are playing Skyclave Apparition turn 3 then we can also assume healthily that the latter was not the play as in that case scenario they have less to fear as concerns a turn 4 win.

T: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand onto the battlefield.

Typically this is in the form of vialing in cards like leonin arbiter in order to be able to better rek your manabase, or Flickerwisp to surprise blink a thing.

As the deck is currently constructed then its a cool idea but a bit too risky for my liking.
I can think of the only other Vial deck and it revolves around Eternal Witness and Cryptic Command, fashionably called "Eternal Command." Grave Titan has the ability to more or less keep up with D&T, Keranos, God of Storms is also decent there weirdly, Dragonlord Dromoka and similar cards are also viable, as is Inferno Titan as a sort of catch all, being a plan B but also a potential mini-boardwipe. I sold off all my valuable cards at some point, and I only have these cards because I thought it would be a good idea to autograph my entire deck as a cocky 15-year-old before my first Grand Prix. It's used a lot of merfolk because of the high concentration of 2 drops, allowing them to drop a 2 drop on turn 2 and then two 2 drops on turn 3. Receive 10% off with the code GOLDFISH. We still go well over D&T's head, so delaying their most effective means of killing us quickly is, in this scenario, what I would consider a net neutral gain. In the current meta I think we have to start with upping the amount of removal, 1 Slaughter Pact provides some great utility as a one of, and then 3 Path to Exile should be sufficient here to answer the most problematic creatures whilst maintaining relevance against the others popular decks in the format.
You may use any printing of a card that has an appearance in a standard legal set. You may not want to go in that direction, but it’s worth mentioning :). Min price of the total 23 cards for sale $28.99 Card Kingdom Price From $34.99 Statistics . But consistent and extremely disruptive, sure. And here we are. And Pack Rat solves it. It is currently being played in MTGGoldfish, Inc. is not affiliated with Wizards of the Coast LLC. Vial Adds uncounterability and free mana for creatures. Sol Ring produces ten extra mana by turn 5 and it’s banneranannaanaders. 1311 tradelists 1459 wishlists 10244 decks Browse Deck Database. 4 Wastelands, 4 Rishadan Ports, 3 Karakas help to cut off your opponents mana and return big threats to their hand so they can't gain proper value. It let's you play creatures at instant speed. by toyet24, Hatebears + Athreos = No More Friends Things like Talisman of Dominance and Aether Vial come to mind. I’d really like to make this deck as competitive as possible (without changing too much), so I appreciate the suggestions. In Legacy your lands usually have a lot of text and utility as compared to Modern, so you can use land drops as disruption. So generally, it helps you flood the board with 2-3 drop creatures very quickly, it lets you hold up instant speed spells while still developing the board, and allows you to put creatures into play at any moment to alter the board state in your favor. Flickerwisp is a fairly mediocre card in general but is probably the best creature in D&T when you have a vial on 3. Importantly, Vial is strong when you can set it on a single cmc and keep it there for a long time. https://mtgdecks.net/Legacy/spirits here are some established and eventtopping legacy spirit decks. It’s a choose-your-own adventure out here. When you think about mana and commonly returning lands to your hand, you limit yourself on how far up the mana curve you can go. I will start by saying if D&T is of great concern to you I would consider a mainboard Echoing Truth solely on account of this card, that said in a wide meta that isn't viable and we then have to be smart about beating it. If you have further questions, or just clarification of my thoughts here, please do let me know.

Notably, the deck lets you use your lands as alternative resources to reduce your opponents options. Like Merfolk, you might want to have more 2 drops, your "lords", instead of having so many 1 drops. Edit: Kira doesn't work the way I assumed, still a gr8 card though, Kira, the Great Glass Spinner - (G) (MC)[[cardname]] or [[cardname|SET]] to call. by ONtheLean, Meren’s Rats Privacy statement | You have an insanely high average cmc (4.74) so you're going to be looking at about 40 lands without the very pricy ramp cards. If we assume our opponent is playing Skyclave Apparition on turn 3 in an effort to stagger our development. Feeds | A deck like this has tons of options for sideboarding. zAzen7977, hey thanks for the input! Does Semblance Anvil effect what creatures can be played with AEther Vial? I’ll leave it in the Maybeboard so I don’t forget about it, but for now it’s out. I think the concept as a whole is very interesting, but almost detrimental in the same way.


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